Is it possible to make the object im working on one sided.
I’m creating a hood for a character and i do not want the polygons of the interior of the hood. I want the final mesh to just be one sided like a plane. I will be rigging the character so double sided would be horrible skinning and its just doubling the polygon count.
I masked out and hid what i didnt want and deleted the hidden geometry which gives the mesh i do ultimately want but dynamesh/subdividing, and remeshing all read the mesh as having a huge hole and distorts the hood tremendously.
I was wondering if there is a way around this or fixing this within zbrush.
I know i can just sculpt as is —> remesh it and gather all my bumps/textures with the double sided geometry —> then delete all the interior polys in 3ds but it would be just way extra work to uv the double sided–> gather the maps --> then re edit and delete parts of the map where the deleted uvs/polygons were.
sorry if this is hard to follow/
thanks in advance to anyone who can try and help?!!