more lips only sculpting
need to focus more on forms
nice practice …
a crazy idea just out of nowhere … once you make all the body parts separately just pick any random parts and place them together to form a spooky character … would be fun … hehe …
thanks a lot sanket
although i need to go over some parts again
but i will move on to the ears and eyes for now
then after i do ten of each
i will repeat noses and and muzzle again
Nice studies! Doing these really helps in the long run, whether it’s 3d or 2d art.
thanks a lot industripop
yes they are really useful studies
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an ogre i copied from alex oliver’s thread to learn
Just noticed this thread. Some very nice stuff happening here. Your likeness were coming along pretty good, IMO. Excellent actually. I’m not a fan of the manga genre, so I’ll skip over that. Your anatomy studies are strong, with one exception, the palm of your hand model. There’s a lot that goes on on the palm with subtle creases, wrinkles and bumps. Your hands look a bit “plump” and the moment without these cloth like attributes to the skin of them. In you attend to that with the same intensity you gave to likenesses in your portraiture, I’m sure you can pull it off. Very impressed with your portraits.
nimajneb-thanks a lot for your useful inputs man…am working really hard to reach high standards man and please keep looking into my thread and tell me your comments
thanks a lot
Zombie work in progress
updates on zombiee
what did you use to get the holes in his head?
well just the normal sculpting tools man…
but to start the holes i masked them out and used inflate
and started sculpting using refrence the torn flesh
worked on the skin deformations a lot more by adding more rips and tears to the skin and worked on the lighting and render in maya
its only sss settings i will be using,still need to work on the texture
Nice render, and its lookin creepy
thanks for the comment dman
i still need to work on his textures though hes supposed to be a black zombie…
oh hi there jordou shell ;f
Plox link the aryginal artist when you compy someones work ;]
yepp slocik it wasnt intentional
here is the link to the refrence i worked from
http://schellstudio.com/gallery/
a really rough texturing job just to see my lighting and shading on this head,i had to tweak a few settings on the shader and i need to tone down my specular…but anyway take a look still a loooong way to go on this zombie
either way man its looking good, tactile almost feel the ick
thanks a lot for the comment Dman