ZBrushCentral

Omar Mansour Sketchbook

more lips only sculpting
need to focus more on forms
Lip_6.jpg

nice practice …
a crazy idea just out of nowhere … once you make all the body parts separately just pick any random parts and place them together to form a spooky character … would be fun … hehe …

thanks a lot sanket
although i need to go over some parts again
but i will move on to the ears and eyes for now
then after i do ten of each
i will repeat noses and and muzzle again

Nice studies! Doing these really helps in the long run, whether it’s 3d or 2d art.

thanks a lot industripop
yes they are really useful studies

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an ogre i copied from alex oliver’s thread to learn :slight_smile:Ogre.jpg

Just noticed this thread. Some very nice stuff happening here. Your likeness were coming along pretty good, IMO. Excellent actually. I’m not a fan of the manga genre, so I’ll skip over that. Your anatomy studies are strong, with one exception, the palm of your hand model. There’s a lot that goes on on the palm with subtle creases, wrinkles and bumps. Your hands look a bit “plump” and the moment without these cloth like attributes to the skin of them. In you attend to that with the same intensity you gave to likenesses in your portraiture, I’m sure you can pull it off. Very impressed with your portraits.

Couple of notes to your anatomy studies. Noses, make sure you study your plane angles very carefully. Most often the line of base of the nostril to nose tip should be upward. The little bridge of skin above the filtrum is almost always lower at its base than the nostrils. Nostrils don't sink back into the face as yours do. They ride on top of the maxilla bone like everything else on the face. That's the hazard of doing features out of context. You can create bad habits for yourself. On to the lips, if you observe carefully you'll notice that the border between the thin red colored skin of the lips and the normal skin toned skin rotates in and tucks into the corner of the mouth. Some of your studies don't do this, to an extreme, making it look as if the lips are painted on top of the lip mass. Second, and this is something I do a lot too, your female lips are very plump on the bottom. I like them that way myself, just so long as your know you're exaggerating there. Racial type effects lips drastically, but in general lip mass tends to be equal top and bottom. Finally, the corners of the mouth, beside the tuck of the lip border into this depression, you also need to keep in mind how these things move. The node of muscles there at the corner compresses and moves up, in, down and out. It never rotates. Your smile has the corners making this tight rotating curve pulling up while the rest of the lip stays put, basically. Smiles really distort the entire lip, stretching it wide, often opening the mouth a bit because of this. The corners pull up and out over the maxilla bone producing the curve of the smile, but they do not really twist much. There's a lot of dimpling and folding that happen however, so I wouldn't try that expression without a reference at hand. That's my two bits. I hope it helps and if you have something you want a second set of eyes on, don't hesitate to PM me. I hate to see a talented artist not getting their stuff looked at because of the press of folks on ZB Central.

nimajneb-thanks a lot for your useful inputs man…am working really hard to reach high standards man and please keep looking into my thread and tell me your comments
thanks a lot

Zombie work in progress
zombie_1.jpg

updates on zombiee
zombie_2.jpg

what did you use to get the holes in his head?

well just the normal sculpting tools man…
but to start the holes i masked them out and used inflate
and started sculpting using refrence the torn flesh

worked on the skin deformations a lot more by adding more rips and tears to the skin and worked on the lighting and render in maya
its only sss settings i will be using,still need to work on the texture
zombie_3.jpg

Nice render, and its lookin creepy:+1:

thanks for the comment dman
i still need to work on his textures though hes supposed to be a black zombie…:rage:

oh hi there jordou shell ;f
Plox link the aryginal artist when you compy someones work ;]

yepp slocik it wasnt intentional
here is the link to the refrence i worked from
http://schellstudio.com/gallery/

a really rough texturing job just to see my lighting and shading on this head,i had to tweak a few settings on the shader and i need to tone down my specular…but anyway take a look still a loooong way to go on this zombie

zombie_4.jpg

either way man its looking good, tactile almost feel the ick:+1:

thanks a lot for the comment Dman