ZBrushCentral

Old Woman Knitting - WIP

This is beautiful. Great work.

just amazing

Alex Oliver

Really coming on nicely. Good luck with the final render :+1: Can’t wait to see it.

F A N T A S T I C !!! :+1: :smiley: :+1:

amazing !!! really cool face !..2007.09.23…i think its the end of workshop ? !

thanks very much guys! I’m now mostly dabbling with the shader so she’s not so shiny any more - hard to figure that out :confused: [or I’m daft, which might as well be the case :lol: ]

skulll_monster - nope, we’ve still got 5 days left - till the 28th and it’s still early 22nd here hehe :wink: Cheers!

very cool :+1:

you beauty!
great stuff man!

Granny, I want a new pair of socks and a nice winter sweater please!! :smiley:

wow love the texturing you are doing on her. she is coming to life. can’t wait to hear that rocking chair squeaking back and forth. really awesome model.

nightwoodwolf - thanks :slight_smile:

baker17 - LOL, thanks

RAMWolff - hehe! cheers.

Seavannah - thank you!

haven’t worked on her for some time…:rolleyes: a small update is in order :slight_smile: back to the sculpting part… Thanks for looking :slight_smile:

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wow man…:o this is awsome …i`m dreaming to sculping like u , i hope one day i can make something like this .

are u using HD GEOMETRY , if u … can u tell me …when make displace map ,dose all details u make on HD levels will be put in that map AND IT`S A STANDARD PROCESS OF MAKING DISPLACE MAP WHEN U USE HD CEOMETRY LEVELS ?

pls…reply

Very nice update Magdalena… and compliments for the CGT Thread!
Brava! :smiley: :+1:

multo gusto!!!

Maggy dear, look at you! You have improved so much since the work you have done at school. I absolutely love this piece and especially the detailing strikes a chord with me. Is that a Wedgewood brooch? :slight_smile: Terrific work!

wowow, awesome work Intervain !

Lucky

gre

Awesome update, really cute old lady :slight_smile: and delicate clothes btw

Fantastic work, extremely well done. I like the clothes and her face.

thanks very much guys!

ubav-oh - thank you. No I’m not using HD geometry - just up to 6 levels of subdivision for most of the parts [7 for the small brooch since it’s a simple object]. I haven’t tried displacement with HD but I suppose it’s the same as the regular geometry…

piz - thank you :slight_smile:

Disco Stu - cheers!

Jelmer - Thanks so much - means a lot coming from you Jelmer! And you’ve made my day by noticing the brooch LOL - I was indeed going to texture it in the Wedgewood blue and white fashion :slight_smile: I adore Wedgewood :smiley:

Lucky_1 - thanks :smiley:

Aumakua - thank you!

The Cheshire Cat - thanks very much! I really appreciate it :slight_smile: