I sculpted a T-rex and applied normal/disp maps in maya and these are the test render results;
If you look carefully, the bumps on her skin are not the right size (some are small, some are not, this is doesn’t look like the original sculpt at all) so I retopoed again in 3D coat focusing on the bumps this this is the new one;


I unwrapped and textured everything using the old one and now I’m looking for ways to apply this UV onto the new topo. Is there anyway I can do this using zbrush?
I tried projecting the new one with the old one level at 3 but the toplogy didn’t change and the bumps were too thin


