Hi All…
I started 3D in 1992 and work for Rocket Science (Obsidian, Space Bar), Wildbrain (Various) and Radium (Various). I recently decided to get back into 3D.
I have to admit that I am amazed and a little preplexed by ZBrush. I bought it for texture work and displacement mapping and am impressed by what it can do. We used to DREAM about this type of stuff back then-LOL! But I’m also a little weirded out by some of the tutorials I’ve done so far…
I was a Form Z/Maya/Soft Image/Alias guy. I remember when Maya first came out. We were cogniscent of how much the CPU could handle to our own detriment. I was also very used to layers, point/segment controls, etc. ZBrush seems to not play by too many of the rules of other modeling packages I’ve seen. I’m thinking of it as something I would do fine details/displacement in, as some of the modeling seems more trouble than its worth (unless you are doing something really “organic” like a hand).
Can you guys give me and idea of your work flow? Do most Model in Maya or something else and finish in ZBrush? I find the lack of “Accuracy” a little challenging, being an ex-Form Z guy…
Have anyone done any 3D printing with it? I down loaded the plug in for it but I have NO idea what scale ZBrush works at or “why”…it’s interesting but, honestly…a little frustrating…
Thanks in advance for your comments and happy new year…and please…no flaming…I’m stating opinions and I’m new to the software, not looking to Troll or have flame wars…
Thanks!