I love it! How did you do the hair? I am still learning and I would like some help on creating hair.
Keep it up,
Hamzah
I love it! How did you do the hair? I am still learning and I would like some help on creating hair.
Keep it up,
Hamzah
Blimey.
Stark,poignant, and here was me thinking I’d live forever.
I now have this image of your trawling the city mortuaries with a laptop and a copy of ZBrush.
Now for something jolly…
Thank you all for the good feedback.
Some people ask about the working flow.
Well, I´m lazy enough to use a standart mesh(the one of pixology offer on the web), I use to change it , for example for that I put more horizontal line around the neck.
After that I divide 7 times, I use to work on 2, and 3 for the base, after that I go refining till 5. Now only texture on 7.
About the colors, I use to paint first the front view, after that I made a side(booth sides at the same time), and after that I made 3/4 view of booth sides to make th colors and veining not simetricals.
The hair were made:
I paint in photoshop 1/4 less hairs that I want. I duplicate this layer, and twist it a little bit on liquify, after that I merge booth layer, now I duplicate this new layer and liquify again, that´s all.
Saltapiedras: Los pelos lo shago en photoshop.
En una capa pinto 1/4 de la cantidad que deseo, duplico esta capa y la deformo en liquify para que no se parzcan, combino ambes capas. A esta capa nueva la vuelvo a duplicar. Una vez duplicada la capa, vuelvo a deformar con liquify est otra capa, eso es todo.
Arturo
nice job… i want to give him a big smooch
When will I be this good?
Wow Amazing! The texture looks very good. Buen Trabajo.
Great job Sr!
And great attitude, explaining the workflow to everyone.
Mistake, sorry.
About the workflow, I made this explanation on the page 3(you will read it here too), I supouse you didn´t read it. Hope this help.
I don´t come from the cgi field so maybe I don´t put attention to some thing that use to be interesting, so if this is not enough make me more concret answers, pelase.
Arturo
Thank you all for the good feedback.
Some people ask about the working flow.
Well, I´m lazy enough to use a standart mesh(the one of pixology offer on the web), I use to change it , for example for that I put more horizontal line around the neck.
After that I divide 7 times, I use to work on 2, and 3 for the base, after that I go refining till 5. Now only texture on 7.
About the colors, I use to paint first the front view, after that I made a side(booth sides at the same time), and after that I made 3/4 view of booth sides to make th colors and veining not simetricals.
The hair were made:
I paint in photoshop 1/4 less hairs that I want. I duplicate this layer, and twist it a little bit on liquify, after that I merge booth layer, now I duplicate this new layer and liquify again, that´s all.
Saltapiedras: Los pelos lo shago en photoshop.
En una capa pinto 1/4 de la cantidad que deseo, duplico esta capa y la deformo en liquify para que no se parzcan, combino ambes capas. A esta capa nueva la vuelvo a duplicar. Una vez duplicada la capa, vuelvo a deformar con liquify est otra capa, eso es todo.
Arturo
I was actually more curious about how you painted the skin texture. I mean, it doesn’t appear that you project sections of photographs onto him. You must compose the color variations yourself. Could you explain some of the steps that you take to accomplish that? That scuplture that you did of the doctor had incredible skin coloring as well.
Well, maybe this is more dificult to explain.
As I said I come from a make up artist background, so I made the same than I would make for a silicone head.
First I choose a good base tone, then I use the single layer brush, and the spray alpha, the I spray a lighter color than the base all over, a darker color than the base all over tha face.
Now with the same tool(always changing the size of the doots with the draw size).
After that I use to work with the simple brush I made really transluced veins.
In red and blue, over that I make little cream color “worms” all over the surface, it is very important that this worms are so transluced!!!
Now I have a base that looks cool for me. Now only detaills like capilars or changes of tone on nose, cheen etc… With the single layer brush and low intensity I change lighty the tone of evry part of the face.
Hope this help.
Arturo
Actually I meant that you did a great job explaining the workflow to everyone.
Thanks again.
It does help. I’ll try it out. Thanks, Arturo.
One more thing, usually I made the painting on the fast shader, and try to make it a little bit exagerated, then when I use the plastiline shader of Dikie, I work with the “blend amount” to show the right colors, USUALLY I USE TO WORK ON 8 FOR BLEND AMOUNT.
arturo