Alright, so I’m confused, and it’s about something pretty basic.
It’s all about import and export procedures, and the necessity of morph targets or cages. I’ve spent the last several weeks trying to work out why my models in Lightwave were bloating when applying ZBrush displacement maps to them. After much forum posting and searching, yesterday I landed on aurick’s very helpful posts about using stored morph targets, or import the original mesh into lv1, or using cages:
http://www.zbrushcentral.com/zbc/showthread.php?t=27854&highlight=restore+cage
Which I get and I think works great.
Where I’m confused is how for the past several years of ZBrush tuts I’ve watched or read, almost unanimously all of them said that if you don’t want to switch morph targets, you can instead just export the new lv1 mesh after you’re done, and in most cases, that’s preferable because it it contains low level changes from sculpting. And yet, this export does nothing to stop your displacement maps from calculating incorrectly because of the changes in your lv1 mesh.
So what’s correct and what isn’t? Any chance you can clear this up aurick?