ZBrushCentral

Ohmai's Sketchbook

I really like your work. Very refreshing amongst all the monsters and superheroes here. Lol.

Piglan is nice, the Christmas Magic balls are super but of course my personal preference goes to the hothouse. This is really outstanding and to see it done in ZBrush with ZModeler makes it even better.

When you say you are self-taught, do you mean you figured it all out yourself, or did you buy books, or followed tutorials on, say, YouTube or Vimeo? I ask this because I needed tutorials and books, really did, and still do.

I love hothouses and yours is a beautiful one. Did you work from a plan, from photos, did you visit it in real life etc etc?

Please continue and keep on posting.

@Erik Heyninck ; thanks a bunch! I’m glad you like the hothouse piece \o/ I’ve been aiming to do more architecture recently to figure out Zmodeler better, its been speeding up my workflow a lot when it comes to hardsurface.

That piece I mostly worked from looking at images of the Crystal Palace in Madrid. I followed the images as close as possible, however taking my own liberties on the middle section and the overall layout for something that fits better to the purpose I had in mind for this piece.

When I said I was self-taught I really meant that I followed a bunch of tutorials online as opposed to a professional education (which I really hope to pursue when i’ve saved up enough - someday!), Uartsy, Gnomon Library as well as digital tutors have been amazing assets for me to learn from. Thanks again for your kind words, I’ll definitely keep practicing and working hard at this!

Wanted to share some recent class works I’ve done, taking a few online courses and they’ve been fantastic & incredibly inspiring.

Strawberry Chameleon
The result of watching discovery channel whilst nomming on strawberries…



Giraffe Iterations
The idea was to first work on an animal and then later on push it further into several other creature designs using it as a base.




Firefly Snatcher
another classwork piece, practicing skin texturing

FireFlySnatcher_FinalSml.jpg

FireFlySnatcher_BaseModelSml.jpg

hi,

is that ale_sculpey material ?

@faarooq Hi! The second image’s material? That’s Brian Schlosser’s Rough Hide material available in the Matcap Library - tweaked it a little and added a rimlight for it. The colored one is a multitude of materials, most of it was composited in photoshop.

This is wonderful- I really like your style on this and the chameleon. As for the background on this one- did you paint it in Photoshop or something or just use a photo? I have a hard time adding a background that actually looks like it fits with the 3d character. I need to learn how to make a believable setting for the sculpt, even if it is a simple faded background like this. Love it.

@burtonbenj; Hey! Thanks a bunch! I’m really glad you like them! I’m horrible with painting (something I’d love to improve in the future) - because of that I went for a different way to do the backgrounds.

I take a photograph of something I want my character to be based in (in this case an image of a forest). I first blurred a tad so that it’s not /too/ realistic, then went ahead and added a couple of color adjustment layers as well as occasionally doing gradients to add shadows/light on the overall background. That’s the base layer for the background.
To blend the character and the background together, I merge all the layers together (character + background) then added the Zdepth Render Pass to my channels layer. Later on I used Filter > Lens Blur and adjusted my settings there. The Zdepth helps blend both character and background super well together. You’d need to do a couple more color adjusting around the steps but it gives a nice quick result :smiley:

This tutorial might explain it better: https://www.youtube.com/watch?v=kfrurfMqbJU

I hope that helps! Thanks again!


On another note, a WIP of a piece I’m working on atm - far from done but I really hope to give fibermesh a spin with this one.

Really cool Character! I would love to rig and animated this little fellow:D

Thanks for the reply and the video link. Last questions. Did you use photoshop to paint on the character itself? Or did you do all the painting in zbrush? What rendering program do you use?

@CherryMotion - Thanks a bunch!

@burtonbenj - A pleasure! And not a problem at all - feel free to ask away <3 The character itself was actually polypainted in Zbrush first, here’s a small workflow of what I did for the skin (though really the clown pass should be temperature pass)


Later on I rendered it in Zbrush and then painted the hairs in photoshop. The rendering for those 2 pieces were both Zbrush then composited in Photoshop, which is the workflow that I actually really enjoy. I’ve been messing around with Keyshot but I do like the sort of toon-y render Zbrush can get out for those. Hope that helps! :smiley:


Satyr_Keyshot.jpg

WIP: Continuing the work for this piece, trying to detail all the little pieces before figuring out the background for it.
An occlusion from Keyshot then color tweaked in Photoshop.

I still can’t believe how well the polypaint/render turned out in ZBrush. To me it looks like a 3D illustration- as if it couldn’t quite be digitally painted, but couldn’t quite be a 3D sculpt. I love the style. I hope to be able to develop this kind as an alternate style eventually.

Finished this piece to a point where I’m sorta happy with it. I took some references off Gazelles to get the patterning down on the pelt and played around with fibermesh on several parts of it. Rendered in Keyshot then composited in Photoshop.

GazelleSatyr_Final.jpg

Closeup
GazelleSatyr_Final2.jpg

really nice

I really love your work and the mood that you put in it! :slight_smile:

@gabo1991; thank you!

@Totyo; thanks a bunch! Really glad you like them :smiley:


Bottom Dwellers

A classwork piece inspired by angler fishes & all sorts of other creepy creatures under the sea

love it its so cool:D:D

Those sea creatures are AWESOME
Top Row!

Very nice. Really enjoy your work

Been a while since I did much; was going through a bit of an art block for a bit. Last month, I thought I’d do a couple of quick creature sketches (3hr limit) to get my brain back in gear and get some momentum going.

These were all done with the intention to experiment around with different shapes and styles, sorta just as a challenge to fall back into creating again.
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