Thank you Ryan Kingslie for coming into expression and giving your demo. Was definately helpful and perfect to get me started into Zbrush.
here’s a character I started with zSpheres to learn the program.
Still a long way to go, but it’s a decent start.
Hands and feet are in serious need of help. Next time I will spend more time in the lower poly stage to get the pose and proportions correct.
I had the character in a fairly nuetral pose when I started him and then tried moving him into a new position with the move tool. Trying to turn the hands and move him around proved to be a little difficult. That’s where the hands really lost their shape.
Is there any other better way to reposition the pose? I saw a tutuorial on exporting the base mesh and then repositioning it using blending in another 3d app?
anyway,
critiques are welcomed,
jp