ZBrushCentral

Offset Symmetry & Retain Objects Relative Symmetry

Here 2 other issue that drive me nuts.

I’ll use a human face as an explanation.

Faces are asymmetrical. It would be nice if you could tell zbrush where to sculpt on the otherside of the object in relation to it relative opposite side.

I don’t know if this feature already exists in zbrush.

Retain Object’s Relative Symmetry. I guess teeth are a good example. You make each tooth from separate polysphere objects, as soon as you rotate them to fit them into place inside the gums. Their relative symmetry is lost. Local Symmetry does not always solve this issue either. This pretty much goes for any object you rotate.

hide everything but two faces, one on each side of X.
transpose>s. pivot (set pivot).

That will move the object’s center point to what ever edge you want, you can then sculpt away. Poseable symmetry is also possible.