Its been years since I have started any WIP threads.
I’ve been working on this ODST character model, off and on, for about a year now in my spare time. Only a month ago did I actually bring this into Zbrush.
I would love to get critiques, suggestions, or tips for techniques that I could apply to improve upon what I’ve already done. I really want to finish this model strong, I’ve lost a lot of motivation due to slow progress.
I am not focusing on the materials quite yet. I plan to render out some HD turntables with various materials that I will comp together in After Effects.
For simplicity, I am avoiding the element of bringing these assets back into Maya or Max.
I will continue to add images here from now on. But if you would like to see some older WIPs, I have some blog posts at descrow.blogspot.com
Oh and there are many elements that are not symmetrical. Just because I am silly and don’t always trust Smart Resym, thus will do it the hard way later on.
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