Hi Everyone, this is my first post here and I will be starting a developer thread soon, however I need a little help finding a brush or way to fix this problem.
I used projection master to place the alpha all around this tire I am working on, it is a tileable alpha but I could not get it to tile using the “Roll” setting, so I just placed them all around the tire individually. This has left me with these ridges where every one meets the next, I cannot find a way to get these ridges out of my mesh, smoothing creates a mess and all brushes I have found won’t level them out with the raised mesh. Any suggestions are greatly appreciated and questions are welcome.

Also is there a brush that will return a mesh back to it’s original shape when you first subdivided it?
Attachments
