Hello. My name’s Jon, and I’m new here.
Doing a little environment sculpting for a UDK scene. Working on a quarter door piece (the door is round, like a hobbit hole). My mesh is ready to be projected apon…
I go to projection master (using only deformation), and prepare the alpha:
http://i652.photobucket.com/albums/uu249/EndfinityJon/Picture3-2.png
Everything looks good. I grab a simple brush, drag rect and my apha of choosing. I drag that guy out and obviously, I’m not perfect so I need to move it a little. When I move it, the background goes transparent-ish, and my mesh on the canvas gets wiped over:
<img src=“http://www.zbrushcentral.com/pixo/atn.gif”>
When I move, it continues to clear the mesh underneath. I have no clue what’s going on. When I pick up, all hell breaks loose. I thought it was because I was super high res, so I went down a subdiv level. Same thing. I also tried the single-layer and directional brush. Same thing. I’m on a Mac using ZBrush 4. Anyone know what’s up?
Thanks,
Jon
