I am currently working on a model that is 1.6 million polys when imported into Maya. I’m exporting the model from ZBrush as an OBJ. When the model comes into Maya from ZBrush all of the edges are set to hard edges. Normally I just soften the edges in Maya before I create a normal map, (I’m actually going to use Melody or ATI to generate the normal map.) but since the geometry count is so high Maya is running out of memory when I go through this operation.
Does anyone know of a setting that will export the OBJ from ZBrush with soft edges instead of hard. Does anyone know of a program that you can load a large OBJ (over a million polygons) and set the hard/soft angle on edges?
Thanks,
NickZ.