ZBrushCentral

Object casts multiple shadows

Hello,

I’m new to Zbrush and working on my first sculpt. I created the mesh from zspheres and sculpted on it. Now I want to render it and my object casts several shadows although I only have one light source. I checked my older files and the multiple shadows are on each one of them except the head, which I sculpted from a normal sphere. I assume the zphere sculpts acts differently to light sources, cause the other zsphere skeletons act the same way. Is there a way to get one solid shadow for my sculpt?

Many thanks in advance!

Shadows

Hello @Cleo

Assuming you’re using BPR, then reduce the angle setting in the BPR Shadows menu to zero.