Hello all, I’m new to the forum and to zbrush.
I am having trouble with my UV’s.
I build a base mesh in maya, UV map, then export as an OBJ.
I then import into zbrush and start to sculpt, I then proceed to attempt to create a normal map; However the normal map selections are “Greyed out” or unable to be selected.
I do know that this indicates that there is no UV map.
so my question is why is there know map when I created a uv map in maya before exporting.
I have been able in the past to do this successfully, so I am not sure what I am doing wrong.
any help would be great.
Thanks!!!