I am having a scale problem with importing objs from 3ds max 2009 into ZBrush. I do my initial high poly sculpt in ZBrush. I retopo it for the low poly game mesh and export it to max to UVW unwrap it (AUV and GUV tiles are useless for what I need). I then import the UV’d low poly mesh back into ZBrush, where I append it as a subtool to the initial sculpt so that I can project the high poly detail to the new mesh (after subdividing it). The problem is that the new mesh is now significantly smaller than the initial mesh.
I make sure that when I export from max I use ZBrush settings and keep the scale at 1. In the past I have scaled it up in ZBrush, but this is not precise and is time consuming. Any ideas?
Thanks.