I’m very very sorry to have to ask… there probably is a thread somewhere but I just can’t find it. I have simple NURBS models mostly consisting of either single NURBS spheres or cylinders or plains of max 32x32 vertices. I know I need to convert these NURBS models into Polys to be able to do anything with them in Z Brush. My question is, what is the workflow? is there a workflow? where is the info?
I need to be able to paint Normals onto the NURBS model… at least the Normals painted on Poly model should end up on exactly the same place on the NURBS model. I hope I’ve been clear with my question. :rolleyes:
To recap: is there a workflow to get normal maps generated by modelling in ZBrush onto NURBS in Maya?


Zbrush only outputs polygons. You’re going to loose fidelity if you try to go back to the original NURBS object because their is a perfect UV-Map backwards from the polygon proxy.