ZBrushCentral

Numeric Rotate tool?

I want to rotate, edited object numericaly…for example x axis 45deg. I don’t need it before and it was not important for me… But now I need it… is there any tips, techniques for transform objects numericaly…

thanks

ps. it must be easy…but I can’t find it…

Deformations Tab of the Tool Pallet has a Rotate control. It supports numeric entry. The Axis of rotation can be selected by clicking on the little “x”, “y” and “z” in the upper right corner of the tool.
-K

Thanks a lot Kerwin… I know that… But deformation/rotate, affect local axis of my object. Actually it is not I want… But thanks anyway…

Then use the Transform>Info menu. With the gyro active in Rotate mode, those three sliders let you rotate the model on the canvas by degrees. This is relative to the canvas, so it won’t affect the local coordinates.

thanks a lot Aurick…Activating the gyro is the key :slight_smile: I tried it before, not activating gyro…:rolleyes:

thanks