Hi, this time I am going to introduce you a real-time portrait " NUBIA ".The main focus was that to R&D for create a Photo realistic CG character. Here I am sharing some WIP snaps with basic work flow of this Character. I hope you all like it, critiques are always welcomed.
I have studied lot of African men face anatomy, hair, skin information.
Nubia is a African Man, Age approax-41-45Years.StreetWorker,happy behavior.
I used these following softwares for different stages.
Basic block/Rough sculpting /Form / For hair (Fibermesh) / Sculpting -Zbrush
Final model creation / Unwrapping - Maya
Texturing - and Lighting-Shading - Rendering - Mari and Photoshop
Comp - Photoshop
I created the basic blocking clay sculpting in ZBrush. With a sphere I started ,and continued creating the basic form of the head. For this process I have frequently used some brushes like Clay brush, Clay buildup , Move Brush ,Trim Brush…etc.
Here are some snaps from scratch.
After finishing the blocking process, I started the final model in Maya. I preferred to do Retopology in Maya in case of face or any complicated model. For face topology I normally focused in face anatomy and muscle flow.

Some WIP snaps of modeling.


Now time to unwrap. I did the unwrap in two UV layouts. I kept the facial part in one layout and rest in other. For dress I kept in one layout.
Now I started my favorite work sculpting in ZBrush:)
My main focus was to create the realistic output so studied lots of skin information, skin layers…etc.

I frequently changed brushes, strokes and alpha as per skin variation. I love to play with the values of Curve depth, Alpha mid value and Intensity curve.