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NUBIA_ Cinematic Character _ A real-time portrait _By Surajit Sen

My recent work-a real-time CG Character- “Nubia”.The most focused thing to me in this work are R&D and creating a photo-realistic image.

I hope you all like it, critiques are always welcomed.
I’ll post more images of the process. I’m hoping to do something as a breakdown soon.

Follow the breakdown in my blog - http://surajitsen3d.blogspot.in/ and here also…:slight_smile:

#zbrush #3D #maya #arnold #cinematiccharacter #realtimeportrait #realistic3dcharacter #mari #sss #autodesk #surajitsen #characterartist #charactermodel #charactertexturing #sculpting #digitalsculpting #african

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1_Nubia_real-time portrait _By Surajit Sen_11012017.JPG

Hi, this time I am going to introduce you a real-time portrait " NUBIA ".The main focus was that to R&D for create a Photo realistic CG character. Here I am sharing some WIP snaps with basic work flow of this Character. I hope you all like it, critiques are always welcomed.
I have studied lot of African men face anatomy, hair, skin information.
Nubia is a African Man, Age approax-41-45Years.StreetWorker,happy behavior.



I used these following softwares for different stages.

Basic block/Rough sculpting /Form / For hair (Fibermesh) / Sculpting -Zbrush
Final model creation / Unwrapping - Maya
Texturing - and Lighting-Shading - Rendering - Mari and Photoshop
Comp - Photoshop

I created the basic blocking clay sculpting in ZBrush. With a sphere I started ,and continued creating the basic form of the head. For this process I have frequently used some brushes like Clay brush, Clay buildup , Move Brush ,Trim Brush…etc.
Here are some snaps from scratch.


After finishing the blocking process, I started the final model in Maya. I preferred to do Retopology in Maya in case of face or any complicated model. For face topology I normally focused in face anatomy and muscle flow.

4A_Nubia_real-time portrait _By Surajit Sen_Flow.JPG
Some WIP snaps of modeling.
9_Nubia_real-time portrait _By Surajit Sen_Wire.jpg
5_Nubia_real-time portrait _By Surajit Sen_Wire.jpg


Now time to unwrap. I did the unwrap in two UV layouts. I kept the facial part in one layout and rest in other. For dress I kept in one layout.

Now I started my favorite work sculpting in ZBrush:)
My main focus was to create the realistic output so studied lots of skin information, skin layers…etc.
14_Nubia_real-time portrait _By Surajit Sen_Sculpting1.jpg
I frequently changed brushes, strokes and alpha as per skin variation. I love to play with the values of Curve depth, Alpha mid value and Intensity curve.

Some closeup snaps.
15_Nubia_real-time portrait _By Surajit Sen_Sculpting1.jpg
17_Nubia_real-time portrait _By Surajit Sen_Sculpting1.jpg
Overall look of the character after sculpting.
18_Nubia_real-time portrait _By Surajit Sen_Sculpting1.jpg
I have decided to use Maya Aronold for shading -lighting-rendering. So I created different maps for Arnold Skin shader.
I have used maps for skin from Hypodermis Subcutaneous fat to top layer of skin like Oily Sheen layer. For sculpting information I have use Normal Map. I thought to use Displacement map, but lastly I changed my mind. I played with the value of Gamma nodes for maps in Maya.



Print screen in Maya.

For hair and light fur in dress (mainly edge )I used Fibermesh in Zbrush.
22_Nubia_real-time portrait _By Surajit Sen_Fibermesh1.JPG
23_Nubia_real-time portrait _By Surajit Sen_Fibermesh1.JPG
I have used simple lights. My main focus was an ambient light without any hard shadow. I used an indoor dull HDRI image for Arnold Dome light. Three another Arnold area lights as Key, Mood and Back light. One target light used to focus only the face.

I did not much change the render setup in Arnold, except the Gamma value, Camera and SS value.
Composed with diffuse ,Z depth, Specular and RGB passes in Photoshop.

Final snap of Nubia after Composition.


Thank you for your time.
Hope you like it…:slight_smile:
I am not an expert I am trying to do better.

Thank you
Surajit Sen.
3D Modeler I Character Artist I Digital Sculptor I Texture Artist
Website : http://surajitsen.webs.com/
Skype : surajit3d
Email : [email protected]
Email : [email protected]
Mobile : + 91 9033883936

#zbrush #3D #maya #arnold #cinematiccharacter #realtimeportrait #realistic3dcharacter #mari #sss #autodesk #surajitsen #characterartist #charactermodel #charactertexturing #sculpting #digitalsculpting #african

good work.Thanks For Tuts

Thank you for your comments…:):slight_smile:

Nice modeling job. Though, just for the record, regarding an African guy as “Nubia” here would be the equivalent of calling you (from India) “Desia” or “Hindua.” Not the most flattering appellation. Just a caveat to keep in mind.

#Nubia is an African Man, Age approx-41-45 Years. Street Worker,happy behavior.
#For Texturing and Lighting-Shading - Rendering - Mari,Photoshop and Maya Arnold