I have gone through Lynda.com’s ZBrush 3 tutorial, and I already love what Zbrush is capable of (especially for it’s price-tag!).
I have, what I think, is a basic question: How do I move, rotate, and scale a 3D Poly Mesh?
I know that when first sculpting your character or object, you can use the tools fairly easily when the “Edit” button is selected.
I also know that once you have decided to switch to another tool the warning statement about “switching from Edit/Transformation” interface will make the basic sculpting of your object or character stage complete.
My problem is that I have an odd face of a character I modeled from a polysphere, and now I want to paint him. When I change my tools, I can’t seem to move him around so I can paint him.
How do I go about doing this?
(Also, if I did mess up any points here, please correct me.)
The only other thing I can offer up is that my interface layout looks a lot different than the one in the tutorial. I don’t seem to have access to my many burshes, such as a “Move Brush” (which would be really helpful). Whenever I boot up the program I get some error about the “Wintab”.
I’m not sure if this has anything to do with what I am asking, but I thought I would add it just in case.
Thanks for the help. I love this product!