I may not continue on this, but I thought I would post what I got.
wow kaz!!! that is so cleanly rendered…no jaggies!!! and the lighting as always is superb… now all you need is an old star gazer standing there with a clipboard getting ready to use this…or maybe a nice starfield background…very very interesting image
i like it pretty clean Cut.
any tips :qu:
is that a telascopic telascope
yes! Kaz that very nice
Thanks guys. Here is my final. moving on…
Alternate lighting version:
Looks amazing! How come you don’t get jaggies? I get them all the time and have to post edit them.
Ken,
I usually double the canvas size in the document window. Then, when I bring it into Photoshop to make the jpg, I reduce the image size slightly. No other postwork is done. Here is an example at full size:
in this case, after I cropped it, the image was 14 inches wide. I resized it to 10" wide. (72 ppi)
Aha! Thanks for that…but it’s a shame any other software is required to get such a crisp picture.
oh yeah i knew that method i thought you had some thing else up your sleeve for a crisp pic.
do you use ( auto contrast ) in photo shop
I know what you mean. Most all my work is all Z. But I have not messed around with the antialiasing settings at all…
One thing you can do:
After you save your render, import it back in as a texture. Then fill a layer, using the flat material. Then you can resize in Z. I have not done any testing to see which produces better results…
No, I don’t make any other adjustments in PS. If I think it needs something, I will go back to Z and play with it there. Stubborn that way… :rolleyes:
Great stuff as always Kaz!
Beautiful Lightnig and rendering and we all know that model kicks butt.
You’re doing it the hard way there, Kaz.
ZBrush 1.5 offers a quick way to resize. After doing your final render, use Zoom>AA Half to resize the canvas instantly before exporting. No more need to take it into Photoshop or back into ZBrush. And even faster is the keyboard shortcut: Ctrl+0
aurick he’s going to have to take it to Photoshop anyways to make it a JPG because zbrush does NOT offer export .JPG for some unknowen reason i don’t know why not.
kaz for the flat color material you can just import instead of filling layer zbrush has a tendesee to darken pic when import do to the material setting when imported.
set flat color material / import that will brighten it up
to tell you the truth the material should not effect a Import pic but it does
Thanks for the tips. The Zoom>AA Half thing must not be a part of 1.5 Premiere . Unless I missed it…
Thanks EZ. I forgot Import was there. Silly me. But your right, the same thing about materials apply. The image will be placed as pixols using the material selected. This actually can be interesting.
Great technical render! So, am I to understand we can only zoom in, or reduce in ZBrush. Can we resize larger without getting terrible jaggies! My monitor limits my document size sometimes, and I would like to resize larger at times once I have everything in place. Then I can mess with the details and sharpness in PS. Just curious. Great stuff!
DMerchen, the Document>Crop function in 1.5 allows you to resize your document up without adding jaggies – but the new area will be blank space, ready for you to paint in. This is sort of like the Canvas Resize in Photoshop. And to make it really easy, you have the Autocrop ZScript in your utilities folder.
ZBrush is still a raster program. And nothing will let you increase the size of a raster image without pixelation. When you add pixels to an image, the computer has to determine what color those pixels are. Since it doesn’t have the benefit of an artist’s brush and eye to do the job, it has to “guess”. As a result, you get a mess. The greater the increase in canvas size, the worse it gets.
wow what an image! I like the second lighting the best.
Outstanding work Kaz!
I hope you get your little hurdles straightened out.
Nice modelling, Kaz, very crisp and sharp.
Very interseting Kaz, I love how the materials look on the mechanical modeling!