Hi,
I’m working on the character in the picture but I’m having a problem. The basemesh of this char is skinned and rigged in maya for animation. Also I created a uv map in Maya.
But now there’s a lack of sd detail in the serpents head. I subdivided the model 7 times ( 5218304 polys) the amount of body detail is fine but on the head I need a lot more so i can paint a alpha skin but the system I’m working on doesn’t allow me to subdivide further.
Should I retopo( I think when I retopo i also have to do the skinnin, uv map and riggin again in Maya). or should I use geometry hd.or should I seperate the head from the body.( when I do this how do I connect it later on without los of detail and the texture and other maps)
What should I do? I mean what is the best work flow from this point.
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