Question for any that might experience with this. I need to use a standard base mesh which I cannot alter, to create numerous variations via normals and displacements and other textures only(for Massive stock characters). I took the base mesh sculpted it out and at the last stage imported the original base mesh back in to strip normals and displacements. It creates a significant amount of distortion however.
my options are to try to:
*use morph targets when I first bring in the mesh, and switch as a last stage
*try and bring in the original mesh on a separate layer, and then see if that will eliminate the distortion.
I figured someone has worked through this problem before though, and thought I would ask.
One other issue was that some of those base meshes have ngons. As far as I know Zbrush won’t let you bring in ngons without splitting them into tris and quads. Any work around on that?
Thanks!
