hi,
I’m generating a few normal maps and I’m having trouble with one subtool. Typically, it’s the most important one - the head. I’m getting these really wild colour shifts across the geometry, which is messing up the shading when I export to Maya.
I’m taking the maps from a figure that’s posed - could this be the problem. I’ve tried flipping the RGB’s, tangent, adaptive… I can’t get rid of the colour shift. =/
thanks
Attachments

