So I actually already answered this question for myself but just thought I would post it incase anyone else runs into this issue, (this might have been posted before, but I did a search and couldn’t find an answer.)
I start by filling the canvas with the “Normal RGB Mat” I used the “~” key to get the desired tiling that I wanted with my geometry. But I noticed seams on the edges of the canvas seen here.

And after I did a grab doc and used the “~” again to move the texture, the seams were even more apparent, so it was basically useless as a seamless texture.

The solution to this is just to render in Best mode. That will get rid of the seams. Anyway I hope this thread helps out someone else.
