Hello,
first of a sorry for my bad English…
Im a 3d intern at a gaming/theater studio in the Netherlands and im trying to make a NormalMap in Zbrush 3.1 The sculpting is not the problem but making a normalmap is…
as you can see the result is not realy nice…
first time i tryed to make a normal map i used the ZMapper and exported a new OBJ along with .BMP, but if i do that i lose my UV i already textured…
any ideas? thank you!
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