hey there! so this is my first post in this forum, and i wonder if anybody of u had this before and could give me some tips.
heres the prob:
1.i modelled a head in max and uvmapped it
2.sculpted in zbrush and made my normal map using ZMapper (see pic below)
3. back in max when i apply my normal map to my model and render, it doesnt do the whole job, it renders parts of it and others are distorted as seen below…
i tried all the “tangent,m xyz, world , and screen modes” non helped… plzz someone need help urgently 
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