ZBrushCentral

Normalmap problem with multiple UV spaces [Answered]

Hi, I’m getting a strange result when I create normalmaps via Multimap Exporter.
The geo is splitted in several pieces. These pieces are distributed into 7 UV spaces.
5 Normalmaps are ok but the last two arn’t useable.

UV layout

I hope someone can help me. THX!

Attachments

uv1.jpg

UV's_Boden.JPG

One of the UV islands (third on the top) looks like it is touching the boundary edges of its 1:1 space, which is know to cause this kind of error (I don’t think zbrush knows which map to bake it to when it’s like that, which is probably why its ruining two)

Shame on me… you solved my problem! Big THX! And thx for the quick rply :slight_smile: