I’m stuck at the moment, ive zbrushed my karakter, imported different parts head arms torso etc. and i chose to use normal mapping… but now i want to import my complete model to paint te texture in zbrush.
so i have all my normal map part, compile them on my uv layout, so all the normalls are in one texture, from my unwrap. and ad it to my model and max, and it looks good… but now i cant import the model in zbrush to texture it, and see the detailing, caus its in the normal mapping,
““so my question is, can i have the normal map visible in zbrush as texture, so i can paint over it, and see where im at on my model, veins etc…””