I bet my adaptive problem is pretty common, but would be nice to know the problem. Because it seems these normal maps with adaptive on looks more detailed. I make the UVs with UVMaster, great tool btw.
Under you’ll se four pictures:
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With adaptive there are some areas that get these weird artifacts, like it cant handle that much detail or bend. ( Ear )
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This is how the normal map looks when haveing SmoothUV turned on.
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This is how it looks in 3D Max, rendered with mental ray.
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Without smoothing the mesh doesnt get these bumps ( they are straight inside zbrush too ), but you’ll still see the parts where the normal map is not smoothed. ( color changed because I added a texture before taking this compairing picture
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