ZBrush 4 + 3ds Max 2011
Create model in max, set up UVs and export it using obj exporter
Import into Zbrush
Do what needs done in Zbrush
Create a Normal Map and export it
Import it and apply it in Max
Render image, map is always upside down no matter what options I try.
Obviously I am missing something here - hence the newbee handle.
The Max->ZBrush-> workflow doc on the website is for the old version.
So bottom line is->
What flips should get turned on or off in the process?
In the max exporter - FlipYZ axis (poser like) - ON or OFF
In ZBrush on import / export - settings
In Normal Map -flip settings there
Like I said, newbee question.