Hi Everyone,
Been trying to solve this problem for a long time now, and still can’t figure it out.
Would really appreciate the help.
Basically my normal maps when rendered with mentakray/Maya seem to be inverted. Even using GOZ, or reversing the green channels doesn’t seem to help.
This is how the actual model looks like in zbrush:

As you can see the normal maps seem inverted, i tried moving the lights around but still it looks inverted.
I have also tried generating the normal maps manually:
Flip G
Flip V
Still nothing…
Any help would be greatly appreciated!!
Attachments

