ZBrushCentral

normal maps of low quality in 3.5

Hi,

I’d like to ask if there are any other settings for normal maps or that is it what you find in the ‘tools’ menu?

I get really low quality normal maps in 3.5 compared to those that I make in 3.1. A lot of details are not shown in Maya as I render.

cheers

what do you mean by low quality? do you have an image of this?

No, I don’t mean of low resolution. I mean that the details that I get in 3.1 I DON’T get in 3.5 with those couple normal map buttons.
I’d like to know if there is a way to improve the detail quality or that is it and I have to wait for 4.0 or a Zmapper plugin for 3.5?

cheers

I don’t have any problems getting detail in my normals in 3.5 which is why I asked about an image of the low quality that you speak of.

Anyway, I don’t use Zbrush to generate my normals that often anymore though.

and what do you use, if you don’t mind asking? ;D Is there another option to get a normal map out of a high-res mesh of a couple of milion polygons?

thanks

You could try xNormal. http://www.xnormal.net/

Richard

I will use whatever program will get the job done.
typically Modo or Xnormal though.

You don’t have to actually dump out the million polygon mesh to get the details with decimation master (in the zclassroom on www.pixologic.com).

You can take your 12million mesh and crunch it down to 1million so your other application can handle it. (Xnormal will handle it anyway…as it doesn’t need to actually display it…but you need to have the RAM for it to load into mem.)

I prefer xnormal as you can get very clean results with little effort. but it really all depends on what I need to achieve and what will make for the shortest path with the best result.

thank you for the answers, guys.
I’ll look into xnormal.