Hi I am new here and still a beginner at Zbrush. I created a game character model that I have been trying to sculpt for weeks. But evertime I try to produce a normal map, it doesn’t seem to generate all the infomration like the smoother shading around the face, next and folds etc. It only seems to generate only minor details, like under the nose, creases of face etc. So I opened my normal and see that most of it is completely plain blue and only very few details can be seen on them. I though this was very awkward and thsi was why even after I applied a normal map my models still look boxy with soften edges ( i am using maya 8.5 )
I thought there was something wrong wiht my pology so i always went back to fix it However I never get that smooth look I sculpted in zbrush and the shadign still looks the same as the low poly even with a normal map on.
So I even tried reinstalling my zbrush and its still the same. I added some attachments first showing the normal map it produced ( u can see alot of plan blue ), the low poly without normal, the low poly with normal and the high poly which i exported to work on.
Anyone got any ideas how to sort my zmapper out or if there is something I did wrong? I would really appreciate the help as this is making me very frustrated right now :S
( Oh yeah the default normal map making from the tools box always produces a plain blue normal map with nothing on O_O )