It seems my normal maps from z brush are losing a lot of the high freq. details when they get to maya for rendering in mental ray. is there any way of increasing a normal maps potency in maya?
I have tried exporting with all different methods. it seems when I turn off smooth UV in Z but leave on tangent and adaptive I get the best results, but still not perfect. this is for a close up shot of a head and I kind of need it to be there.
anyone have any tips?
f~