HAs anyone had issues getting good usable normals out from zmapper that work in Unreal 3?
I’ve been flipping the green channel both on and off, but, they still seem to apear very flat in unreal.
Thanks
Brad
HAs anyone had issues getting good usable normals out from zmapper that work in Unreal 3?
I’ve been flipping the green channel both on and off, but, they still seem to apear very flat in unreal.
Thanks
Brad
normal maps work great from zmapper into unreal. you’re probably missing the intensity setting in UT3 mat editor…I don’t remember the actual name of it, but you’ll see it if you know what you’re looking for