hello,
normal maps from Zbrush don’t seem to be working correctly inside 3dsmax.
How come it changes completely the light on the object once in max 2011?
I mean everything is as it should be, Tangent upon creation + checked in max,
flip green etc…
my friend has the same thing and we asked around and apparently that’s just how it is.
I have a deciminated objected but I would like to put a normal map to have the finer details.
Thanx
DUB