Hi everyone, been a while since I posted anything on here so hello again. Anyway, just picked up my tools again, so-to-speak, and trying to get a grip on Normal Mapping from Zbrush to Studio Max. I have searched for tutorials and found a few things that helped a little but nothing conclusive.
My system spec:
Intel Core2Duo E6600
2 GB RAM PC3200
Radeon X1950 XTX
500GB HDD
Software:
Studio Max 8 Service Pack 2
Zbrush 3+ (Not sure exactly which version as I’m at work)
So far this is what I have done:
Created low-poly model in Max and mapped UV’s. I used pelt mapping, which I have recently read is not very good for game model production, but it is pretty fast and that works for me right now, especially as I don’t want to spend too long messing about. I just need a solid understanding of the processes required in order to achieve good reults.
Ok, so UV’s mapped I broke the model up into smaller parts so that I could work on them one at a time in Zbrush and maximise geometry subdivisions.
I then sculpted the detail, using several subdivisions and then once happy with it proceeded to create a Normal Map.
Now it is at this point that I think I may need some assistance as I am not really sure what I am doing. I have Zmapper and have managed to export a Normal Map but it gives poor results in Max. This is most likely due to settings in both Zbrush/Zmapper and Max so I will try to deal with them one a t a time.
Zbrush/Zmapper: I use the basic settings for this, using tangent/space for the type of Normal, increase the cavity a little and then hit Create Normal Map. Success, normal map created. I then flip it and export for use in Max, saving as a PSD file. (It offers TIF and BMP too but I’m not sure if I should use a particular one?)
So Zbrush done I move to Max and assign the Normal Map to the Bump Map on my material. I then select Normal Bump and choose my recently created Normal Map PSD. I leave the settings as pretty much default and hit render.
The results are pretty poor. Now I have tried flipping the green (under Normal Settings) but this was the same. Setup is just default scanline renderer, 1 x Omni and 1 x Skylight. I tried bumping up the bump and normal bump values but this had no effect. So, I tried Vray renderer with Vray materials and lights and this improved things a fair amount but nothing close to some of the renders I have recently seen on here.
Phew…have I run out of words yet?
Perhaps someone can point me in the direction of a good tried and tested tutorial for Zbrush/Zmapper >> 3DS Max Normal Map creation as I am struggling quite a bit.
Anyway, many thanks in advance for any replies. If I need to post screenshots just ask and will do so when I get home