having some issues getting this detailed model out of zbrush and into maya. Well, really just out of zbrush. So, I am very happy with my sculpting. Its a tree, the mesh is fairly large and there is a good amount of detail in the bark. Is it maybe having trouble mapping these little details because the mesh is large?
I have tried the usual suspects in zmapper: pumping up the raytracing max scan distanceamount, the samples, subdivision. I decreased the raytracing patch size, and tolerance. I also tried importing the saved configuration of: “maya best quality”.
None of it makes much difference and at the end of the day it still looks bad.
I am wondering if it is the UVs as they are not the best (not the worst either) so I tried letting zbrush assign UVs with both GUV and AUV tiles, with no real difference.
ummm…little help? any ideas?
thanks
LR
