I have a very high res model in Zbrush made of 25 subtools. I have made an single object low poly model I would like to project all the high res subtools on to a single normal map. How can I do this in zbrush. The low poly was made in maya by tracing poly’s directly over my highres so the silohette is almost identical to the high res.
I know this can be done in xnormal, by importing the low res model, and then importing the 25 highres subtools as .obj to be projected to normals. Can Zbrush do anything like this, or atleast get similar results? Any explanations or links to tutorials would be awesome.