ZBrushCentral

Normal map

I’ve made a normal map in zbrush and flipped it.
Then I exported it(psd)
In maya the model covered with this map became dark as if normals need to be reversed
I reversed them.The hardware render worked OK but mental ray always didn’t. problem2.jpg

Attachments

problem.jpg

problem3.jpg

my mental ray doesn’t want to work,but the result is always as maya software.