Hello, I have big problem with normal map, I try to create normal map for lowpoly mesh (for exampmle for game). I create low model in
3D max and than I export (obj) this model in zbrush and want to divide this mesh and add some detail and after I want to create
normal map for low model but here is my problem, when I divide low model I lost shape/form (for example scruff looks moor smaller and smoother and not fit on low mesh)
I have correct model in zbrush (which modeled profesional for games and a use this like reference) and this model has around corner dotted line and this model holh form very vell, but a dont know how he do it (maybe it isnt in dotted line). If anyone know how it doing please advise me. I will be gratefull. (I apologise for my english
)
Attachments



