Hi Guys, I’m relatively new to zbrush. I’m trying to bake out the normals of a model that I’ve imported from 3ds max previously, and somehow, I’m always getting a black mesh appearing.
My exact steps are:
- Turning on ‘enable uv’ in textures.
- Lower the Sdiv lvl to 1.
- Going to normalmap, turning ‘adaptive’ on, and clicking on ‘create normalmap’.
- I get a blackish looking model.
I’ve already unwrapped my model in max previously, so I’m not sure whether it’s because of an inverted normal. But I don’t see anything on the reverse side of the model, so I don’t think it’s because of an inverted normal.
Even if I:
- Turning on ‘enable uv’ in textures.
- Lower the Sdiv lvl to 1.
- Go into zmapper, create normal map.
- I still get a black model.
In the ztextures, it’s just a sheet of white.
I’ve been looking through tutorials from various sources, but I still can’t get my normals baked out 
What am i doing wrong???
