ZBrushCentral

Normal map vs UV edge

Hi! I have a problem when detailing my meshes in zbrush and generating out normal maps. If I have detail close or over UV edges it stretches in a way, and for a reason, that I dont know. So my question is: is there a way to resolv this? I’ve included a picture with an example of what happens.

Thanks!

Attachments

fail.jpg