So i have a problem. its been awhile since ive done normal mapping in zbrush, but im running into a problem i just cant seem to fix… I start my modeling in max and shift back and forth to zbrush until placement of the model is correct and i wish to begin detailing. at this point i would unwrap it as editable poly in max and export as an obj using the zbrush export from the list of options.
im almost positive uvs are coming through correctly. doing a uv check reveals nothing new… ill show examples.
this is the detail of the model.
And this is the uv layout in max
This is the normals generated and the settings used
why is it faceted?
these were my import settings…
it seems as though faces are also jumbled, meaning that left right top bottom on the normal map shading is reversed between various edges.
I was once a pro at this. but that was a little while ago, not too long, but did something serious change in the way uvs are done?
any ideas?
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