Hello!
I am trying to burn normal maps within Zbrush. I created a basemesh in max, sculpted my high res in Zbrush, then returned to my basemesh and changed the topology (in doing so, the total amount of vertexes), with the hope of importing it again into Zbrush to burn the Normal Map. Is this possible?
I took my high resolution mesh, and went to the lowest subdivision, then under tool chose import, and chose my lowres (which has a different topology than the high resolution mesh from Zbrush). I get an error saying:
“Imported Mesh must have the identical number of total points and faces when imported into an active subdiv surface. Switch to the correct subdivision level (or deselect this tool) and try again”
Any ideas? or am I trying something that is not possible? Thanks everyone!

Thank you so much everyone for your help!!