ZBrushCentral

Normal Map-Seams along polygons (not along unwrap seams)

Hi all,

I am hoping to get a quick response to this 1. I am trying to export a normal map from ZB, I have a cleanly unwrapped mesh with no unwrap seams in any of the areas where i am getting issues. New texture from uv check shows no errors.
So i have tried multimap exporter and also tried the normal map rollout to produce a map. I am getting edges to each polygon on the maps that are generated. I have taken the mesh outside of zb and checked the uvs, they are not broken in any way. So how do I get this to work. I have tried padding, adaptive, smoothuv, different levels of subdiv all to no avail. I need to get this map out of zb today.

thanks for any help.

Todd

Do you have SNormals on?

I got it sorted, turns out that 3ds max sometimes has issues with editpoly/editmesh breaking the uv’s. So going between the apps my uv’s were getting broken. Once I solved that issue and did some trial and error I found that multimap exporter gave the desired result.

thanks for the response!:+1:small_orange_diamond:+1: