Hi everyone, i’m new to this forum so please bare with me.
I have been working on a character for a game and when i create the normal map for the pants in zmapper i keep getting a seam, i have changed some settings in the zmapper and the seam dissapears in the zmapper view, but when i look at the normal map in maya on the high render quality i keep getting a seam. Don’t know why, maybe i mapped the UV’s wrong on the character or maybe it’s because i have an ATI graphic card, not sure why . I have also tryed xnormal, and it fixes some seams but no all.
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