hola,
i’ve been trying to solve this problem since yesterday. i’v scanned through other posts and none of them seem to be specific to my issue.
i’ve exported my character from zbrush to maya, where i created my normal maps. there seem to be seams appearing along the UV’s that become quite distinct when i increase the pollies.
i’ve tried the mrg option in zbrush and this did not solve the issue.
anyone got any suggestions? please!